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Christian Osipov
Christian Osipov

Download The Ghost and Face Your Fears in a Horror Game

*Unlock in-game items via story progression. **PlayStationPlus membership required for online multiplayer. PlayStation Plus membership is subject to a recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms:

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PlayStation strives to create experiences that fit the needs of players of all abilities. Find out more about accessibility features included in this game, and other titles from PlayStation Studios.

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then youshould wait to see if the game progresses further in development. Learn more

Ghostrunner 2 takes the lightning-fast, action-packed FPP gameplay of its predecessor to the next level, introducing players to a more expansive, complex, and immersive world. Boasting epic boss fights, a motorbike that's used both in combat and as a means of traversing non-linear, complex levels, and a range of new skills and ultimate abilities, Ghostrunner 2 is loaded with hardcore action.

With a central HQ base of operations, an optional deep dialog system that fleshes out the game's lore and plot, and the ability to interact with NPCs from the Climbers faction, the game offers an unprecedented level of immersion and action. The level design is more versatile than ever, offering multiple ways to play and more challenging enemies, and the player progression system has been overhauled, providing a wealth of new ways to experiment and grow. With interactive environments, neutral entities that can help you on your journey, and a range of other enhancements, Ghostrunner 2 promises to be the ultimate cyberpunk experience.

Throughout the game, ghosts haunt rooms while investigators explore, get spooked, and learn about the ghosts, all while narrating the horror to all players and hinting at their secret motives. Ghost players reveal parts of themselves by creating new rooms, in turn making the house a labyrinth. Investigators get to the bottom of these mysteries and spill secrets of their own.

The same core game is the same, but we've revamped how the game is presented, taught, and built out tons of options for playing. We developed the roles and added some secondary goals for the ghosts and the investigators, leaned into the worldbuilding and creativity that both the ghosts and investigators do, and built a dramatic ending into every game of This Discord Has Ghosts in It.

The game comes with extensive facilitator support and tools, making the game easier to host and easier for new players to jump in. As far as extras, we've got a whole host of readymade haunts with Discord templates that include options for frights, ghosts, and investigators, a bunch of optional game modes and rules to change up the typical format all under the umbrella of the phantom lab. We even included step-by-step setup instructions (and premade templates) for folks that might not be Discord-savvy, but still want to play.

Ghosts of Tabor is a realistic survival virtual reality first-person military shooter that also combines MP features in its foundation. Ghosts of Tabor is developed by a Veteran owned game developer; Combat Waffles Studios, Inc based in Port Charlotte, Florida.

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The best game of my childhood I hope they put it back on the play store so that everyone who didn't play it can play it and the truth is it's very entertaining I give it 5 stars ? ? ? ? ?

A free collection of four short, experimental games previously released as monthly rewards for Kitty Horrorshow's Patreon -- if you enjoy them, please consider becoming a patron! $5+ per month gives you immediate access to new short experimental games as they're released!

Mortis Ghost created an official web page for OFF at an unknown date (possibly around the same time the OFF translations were created). The website is entirely in French and has not yet been translated. The website itself contained info about the game. This also includes different images created by Mortis Ghost, OFF Downloads (in multiple languages), sketches, wallpapers, sheet music, a solution page (also in French) and a peculiar folder named "DossierSG", which is a lengthy review created by someone named "ShadowGate". It is twelve pages long and has yet to be translated. As of 2021, all downloadable content from that site can be found under the games section of the Unproductive Fun Time site.

OFF is supported by EasyRPG Player (a free/open-source game engine compatible with RPG Maker). This means technically the game is playable on Linux, macOS, Nintendo 3DS, Wii, Android, and a bunch of other platforms.

Play as an Invader of Earth facing off against hordes of Ghosts in this First Person Shooter. Choose your upgrades, from Portable Nuke Launchers and Giant Robots to fight by your side to UFOs that fly around blasting through ghosts!

Firstly, the music is badass, I was bobbing my head to it the whole time. The art-style is very pretty and the glow effects on the dark environment just looks amazing. This game was so much fun that I played it to completion on my first attempt. With more maps and gamemodes this would be a hit, so please keep working on it. Honestly one of the most fun games I've played on itchio, so thank you.

I loved it, cant wait to see co op, other classes weapons and bosses, I have completed the game and was 8.5 outta 10! We need more upgrades and bigger bombs, it was great, I liked the little easter egg where the bloons come at you! Would love to see the full version soon

aight the feedback dude is back i think. Anyways there's stuff that i still haven't mentioned before (and in this there's probobly more forgotten stuff). first of all a mode where you dont recover hp that would be nice. Next is the A.I. stuff cause U.F.O. and the giant robot kinda sucks with it's bad accuracy, when there is a hord it does great but when its supposed to hit 1 enemy it just shoots behind it (espesially the laser). also one thing is a load button like 80 waves in 1 sitting is rare to happen. now lemme get into other path stuff. First of all summoner (mastermind) i think if there will be an ability slot he could perhaps boost all his summon things (including the U.F.O.) in some like 100% attack speed boost and the others could be other extra boosts and bots. For the bomber im thinking he could shoot mines that stay for about a minute at max path its 3 per shot (or maybe more idk). summoner again i think it would be cool if he could use the ghosts to his advantage in some way or another like make them fight for him or change them into decoys that can be used as bait (or that could be an extra class). a cool thing for bomber could be that he shoots one bomb and it spits into extra that go forward like there's 1 then after explosion 2 and finally 6 or it could be like cluster bomb from btd i leave this to you on how they could fly (like 3 from an explosion in a form of a triangle and then 3 from all of these bombs that make a detailed triangle). as for soldier? maybe an ability path where he can go into the ufo and control it for a few tens of seconds. and electricity alien he could shoot one big lightning that deals 10 or something damage and goes kinda like any other lightning, or he could just summon lightning from the clouds that has chain lightning. ufo could like it is on the title shoot a beam below him get a faster speed and chase these ghosts. and last one for summoner he could make turrets with a button (not an active ability) perferibly "e" and they would shoot the at a certain distance. as for a new class im thinking someone who could have some sort of a sword and could use it to destroy these enemies one path could make it larger with more range one could make it a lightsaber and easily destroy hords, and the last one maybe he can make it shoot a wave for extra damage.

i like this, the graphics are nice, there are basically no lags and the atmosphere is great. There are still a few things that i hope will be changed: lets get the elephant out of the room and its everyone's favorite tombstones (sarcasm), now you see these things are way too easy to get stuck on, the only times i got out of them was when the ghosts pushed me outta there. 2nd I would say is the wave cap like i know there aren't infinite humans but in perspective there were like 100 000 of em, i think infinite game would be nice, and how to do that? after every 100 waves make every ghost have 2x the health. 3rd is the lack of difficulty i mean as in modes but the gameplay kinda too its a little too easy to avoid the ghosts, and i know this is an alpha so i didnt really expect any game modes but it would be cool to have like easy normal hard and fast in which the ghosts speed at you. i played the entire game (all paths) and well i think implementing a multiplayer mode could be an option (just maybe a bigger map) and the money could be shared like this (im saying if there were 2 players) 1st ghost gives money to the 1st player and the second to the second player and repeat like that. and the 5th thing i kinda thought could be a nice detail is about the mastermind i think he should have some interactions with the ufo and perhaps at the last upgrade (of the up path) the robot should kinda fuse with the ufo, by that i mean the ufo goes upside down and kinda sticks in its head. and maybe the other paths could work. And the last one is abilities just for 1 path like bomber a nuke, master mind boosts everything (but the ghosts) electro stuns all of em and maybe the soldier just becomes a laser that pierces through everything. welp thats all i really have to say.


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